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[VC/MFCSWIFTPP

Description: SWIFT++碰撞检测源代码。适合用于刚体间的碰撞检测。-SWIFT++ collision detection source code. Suitable for collision detection between the rigid body.
Platform: | Size: 826368 | Author: 半夏 | Hits:

[Otherudf-and-model

Description: 一个用于控制刚体转动的宏,主要用到define_mesh_motion。-One macro which is used to control the rigid body rotation , mainly used define_mesh_motion.
Platform: | Size: 4229120 | Author: 王志光 | Hits:

[Industry researchrbody

Description: Impulse Based Rigid Body Simulator This zip file contains only the Windows 95/98/00/NT binary and some example scenes. The source code will be available shortly. (After some restructuting/optimization. Since I use SWIFT for nearest feature detection, I also need to sort out the redistribution issues related to SWIFT or write my own nearest feature stuff)-Impulse Based Rigid Body Simulator This zip file contains only the Windows 95/98/00/NT binary and some example scenes. The source code will be available shortly. (After some restructuting/optimization. Since I use SWIFT for nearest feature detection, I also need to sort out the redistribution issues related to SWIFT or write my own nearest feature stuff)
Platform: | Size: 9232384 | Author: hajer | Hits:

[Industry researchrbody

Description: This zip file contains only the Windows 95/98/00/NT binary and some example scenes. The source code will be available shortly. Impulse Based Rigid Body Simulator (After some restructuting/optimization. Since I use SWIFT for nearest feature detection, I also need to sort out the redistribution issues related to SWIFT or write my own nearest feature stuff)-This zip file contains only the Windows 95/98/00/NT binary and some example scenes. The source code will be available shortly. Impulse Based Rigid Body Simulator (After some restructuting/optimization. Since I use SWIFT for nearest feature detection, I also need to sort out the redistribution issues related to SWIFT or write my own nearest feature stuff)
Platform: | Size: 2180096 | Author: hajer | Hits:

[Software Engineeringdisplaybody

Description: Display a rigid body
Platform: | Size: 1024 | Author: erick | Hits:

[Software EngineeringdydtFunc

Description: Code for rigid body, Functions of of control
Platform: | Size: 1024 | Author: erick | Hits:

[Software Engineeringsimulator

Description: Simulator, of a rigid body.In matlab code source.
Platform: | Size: 1024 | Author: erick | Hits:

[Windows DevelopBox2D-open-source-version

Description: 一个物理引擎Box,模拟刚体,在C++环境下编译。-A physics engine Box, simulation of rigid body, in the C++ compiler environment.
Platform: | Size: 576512 | Author: 李磊 | Hits:

[Shot GameCameraMoveRotate

Description: Unity3D游戏引擎中,控制角色的旋转和移动:把该脚本添加到游戏物件的角色控制器组件下,可以控制角色的移动和旋转,并保持刚体的Z轴不偏转。-Control the role of rotation and movement: the script is added to the character controller component of game objects, role can control mobile and rotation, and keep the Z axis of rigid body not deflection.
Platform: | Size: 1024 | Author: liangjin | Hits:

[2D GraphicSVD_RT

Description: 目的:根据刚体变换理论计算rt矩阵,点云在旋转前后发生刚体变换,并不会对点云数据的模型进行改变 相对于最小二乘法的直接计算点云的方法,A=R*B,>> R=(A*B )*[inv(B*B )] 与该方法相比,该方法最直观, 但是会引起点云模型变形,该方法求出的rt,矩阵不是正交矩阵,而下面的方法则是刚体变换,不会引起点云数据 模型的变形-Objective: according to the theory of rigid body transformation matrix, rt point cloud on the rigid body transformation happened before and after, will not change model of point cloud data
Platform: | Size: 2048 | Author: 刘春阳 | Hits:

[Internet-NetworkModule1

Description: 三维刚体极限平衡法计算包,功能包括施加锚索力、地震力,并可以考虑地下水作用-Three-dimensional rigid body limit equilibrium method to calculate package, features include the ability to impose anchor, earthquake forces, and can consider the role of groundwater
Platform: | Size: 4096 | Author: rkingt | Hits:

[matlabRigidBody

Description: Rigid Body Dynamic Triple Pendulum with Springs
Platform: | Size: 3072 | Author: hooman jun | Hits:

[OtherBox2D-Chuang-Jian-Flash-Game

Description: 介绍如何使用Box2D物理引擎创建Flash游戏。共分八章。第一章 hello box2d world;第二章 给世界添加刚体;第三章 刚体交互;第四章 给刚体施力;第五章 处理碰撞;第六章 joint与motor;第七章 给游戏换肤;第八章 子弹及感知器-Describes how to use the Box2D physics engine to create a Flash game. Divided into eight chapters. The first chapter hello box2d world Chapter II rigid added to the world Chapter III rigid interaction Chapter IV to the rigid body force Chapter V handle collisions Chapter VI joint and motor Chapter VII of the skin to the game Chapter VIII of the bullet and perceptron
Platform: | Size: 1315840 | Author: 王鹏 | Hits:

[matlab3D

Description: 刚体坐标转换,常用于多体系统,作用很大,希望能够帮助到大家-rigid body coordinate transformation
Platform: | Size: 4096 | Author: 古成龙 | Hits:

[Screen savermcubes

Description: rigid body dynamics simulator
Platform: | Size: 87040 | Author: akw0088 | Hits:

[AlgorithmDevelopment-of-an-improved-screw-model-at-faureci

Description: Some years ago Faurecia used a very simple screw model. In this model the screw holes are filled by a rigid body and the screw shaft is modeld by a simple spring beam with an unrealistic stiffness. But this model doesn’t represent the behavior of screws in real test. With this simple model it was not possible to get the peeling effect of the holes. And the deformation of the part and the screw was unrealistic. Also the forces inside the screw were too high.
Platform: | Size: 566272 | Author: Tianma | Hits:

[matlabexercise_depth_solutions

Description: Finally, the rigid body kinematics MATLAB toolbox provides the necessary functions to compute the time derivative of the various attitude coordinates.
Platform: | Size: 174080 | Author: said | Hits:

[Othertest

Description: 物理运算引擎是一个可伸缩的多平台游戏物理解决方案支持范围广泛的设备,从智能手机到高端多核cpu。而物理运算引擎SDK设计主要是为游戏开发者,也被研究人员,教育工作者,和模拟应用程序的开发人员需要实时性能和健壮的行为。特性包括离散和连续碰撞检测、形状和raycasting清洁工,解决刚体动力学、流体、和粒子,以及车辆和角色控制器。-PhysX is a scalable multi-platform game physics solution supporting a wide range of devices, smartphones to high-end multicore CPUs. While the PhysX SDK is designed primarily for game developers, it is also used by researchers, educators, and simulation application developers who need real time performance and robust behavior. Features include discrete and continuous collision detection, raycasting and shape sweeps, solvers for rigid body dynamics, fluids, and particles, as well as vehicle and character controllers.
Platform: | Size: 880640 | Author: 小于 | Hits:

[matlabAdvanced_Setpoints

Description: This report considers trajectory planning with constrained dynamics and design of an appropriate feedforward controller for single axis motion control. A motivation is given for using model-based fourth order feedforward with fourth order trajectories. An algorithm is given for calculating higher order trajectories with bounds on all considered derivatives for point to point moves. It is shown that these trajectories are time-optimal in the most relevant cases. All required equations for third and fourth order trajectory planning are explicitly derived. Implementation, discretization and quantization effects are considered. Simulation results show the superior effectiveness of fourth order feedforward in comparison with rigid-body feedforward
Platform: | Size: 2463744 | Author: Alim sheikh | Hits:

[3D Graphicgangganyuanli

Description: 使用Unity3D验证杠杆原理,包括搭建或引用场景,然后通过附加刚体的性质方块,搭建一个跷跷板,实现对杠杆原理的验证。-Use Unity3D verification of leverage, including the build or reference scenario, then additional rigid body block by nature, build a seesaw, the validation of the lever principle.
Platform: | Size: 117760 | Author: hdysmie | Hits:
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